![]() Otherwise, it has some other types of teleporters, a ton of Wire-controlled weapon entities (great for making tanks or spaceships) a handful of SWEPs (including a gun that can temporarily stun and ragdoll players and a personal cloaking device), a few random tidbits, some vehicles, and a black hole entity that sucks up props. Mainly it adds Stargates, versatile portal devices that can send players and just about anything else that fits through between each other. This can be done by adding Lua to the ignoredpackages setting. Otherwise the default Lua plugin will remain as the default syntax highlight for all. ![]() Lastly, CAP Stargate adds a bunch of semi-random stuff, most of which is controlled by Wire in a pretty straightforward fashion, and you don't even need to have watched the TV show to figure out what it does. Type Gmod and press enter Restart sublime text When using sublime text 3 you will have to disable the default Lua plugin. PewPew mostly adds a bunch of crazy gun entities that can be controlled with Wire or with numpad keys like vanilla GMod parts. Wire Repulsors adds one part - a little gadget that emits a repelling force so you can make things float just above the ground without hoverballs. With the Unofficial Add-on, you get a whole plethora of new bits to play with, like pressure plates that tell you what player stepped on them, self-contained Wire-controlled doors, and even a sensor that goes off based on sound. ![]() You can make thruster-propelled vehicles that drive with WASD only when you're in their pilot seat, automated machine gun turrets, crazy hunter-killer drones (mind you not very smart ones, they still bump into walls and stuff), and more. ![]() It takes a little patience to work out the basics of Wiremod, but trust me - once you know some of the basic mechanics and parts, the level of shenanigans you can achieve is staggering. Once all of that is done, click the upload button on the bottom right corner.Personally I'd recommend Wiremod, Unofficial Wiremod Add-on, Wire Repulsors, PewPew Weapons, and CAP Stargate mod.However keep in mind that if your add-on exceeds 200MBs it can't be uploaded. Now fill in all the details for your addon.Now click on the publish icon(Screenshot 2).Open up the authoring tools and select the "Workshop Manager".(Screenshot 1).You can download these tools by going to your steam library, under tools and selecting the L4D2 authoring tools.Īs an example, I'm gonna be using one of my skins(sprites to be more precise), which you can find here: vpk format)įirst of all, you're gonna need the L4D2 authoring tools. ![]() The whole process is really easy and you should be done fairly soon ). and welcome to this really simple tutorial on how to submit your L4D2 addon to the steam workshop. Hello there skinners, modders, mappers etc. ![]()
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